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Satome Labs · Gamification

Casino gamification with odds on screen and budgets enforced

Wheels, chests, piggy banks, player battles, leaderboards and a coin shop. It drops into your lobby and wallet, with no player migration.

Mechanics players already understand

  • Wheels and chestsDaily and earned spins and chests, with the odds on screen.
  • Piggy banks and streaksProgress that rewards coming back, with a visible state.
  • LeaderboardsWeekly tables with player cards.
  • Player battlesThe same game, the same bet and the same number of rounds; the winner takes the pool.
  • Coin shopCoins earned in play are spent on rewards the operator has costed.

Odds and budgets are rules, not copy

Odds are shown in full and each mechanic has a budget the operator sets and the platform enforces. A reward is costed before it goes live, and the cost is visible in the same place as the mechanic. Outcomes are computed by the platform from the round or draw, so they can be reproduced for any complaint.

Player battles, briefly

Two players pick a game, a bet and a number of rounds, and each stakes the same amount. The platform holds the pool, scores both players from the round log only, and pays the winner without wagering. Battles can be switched on or off per market.

Plugs into what you run

  1. Events in. Deposits and bets, by webhook or API.
  2. Decisions here. Segments, journeys and game mechanics.
  3. Rewards out. Through your own bonus and wallet calls.

It lives inside your lobby and wallet, so there is no player migration. It is also part of SATO, and works with the CRM and progression module on one player view.

Questions and answers

What does the gamification module include?

Wheels, chests, piggy banks, streaks, player battles, leaderboards and a coin shop.

Are the odds shown to players?

Yes. Odds are shown in full, and every reward has a budget that is enforced, so a mechanic cannot spend more than it was given.

Do players have to migrate?

No. The module drops into the operator's lobby and wallet. Player events come in from the platform, and rewards go out through the operator's own bonus and wallet calls.

Can player battles be switched off?

Yes. Battles are a pooled stake between players, which is a different class of product, so the operator turns them on only for markets where they are allowed.

Want to see it on your use case?

See it running on a live demo: a player-facing casino and a back office you can talk to.